Brendan 'PlayerUnknown' Greene ain't playing around with New Year resolutions. While most folks promise to hit the gym, this legend who revolutionized shooters with PUBG just dropped a bombshell: he's building a proper metaverse called Artemis by 2040 πŸš€. Forget Meta's dumpster fire that burned $46B – Greene calls their attempt "IP bubbles that might talk to each other" and wants to create an actual 3D internet. But here's the kicker: he's launching two sick survival games FIRST to test the tech that'll power this digital universe. Talk about playing the long game! 😎

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πŸ”₯ The Artemis Vision vs. Meta's Flop

Greene's throwing serious shade at Zuck's metaverse fail, and honestly? We're here for it. His Artemis protocol aims to be the anti-Meta – no cringey legless avatars or empty virtual offices. Instead, imagine a unified 3D internet where worlds interconnect seamlessly. But why 2040? Dude's being real about the tech gap:

  • Requires next-gen hardware that doesn't exist yet

  • Needs insane server architecture for persistent worlds

  • Demands AI beyond current capabilities

"We won't half-ass this," Greene essentially told IGN. Considering Meta's Horizon Worlds peaked at 200k users while PUBG hit 3.2 million concurrent players? Yeah, we trust the BR godfather more.

πŸ—ΊοΈ Survival Games as Tech Incubators

Hold up though – before Artemis, we get two lit games serving as tech demos. First up: Preface: Undiscovered World (already on Steam Early Access). This ain't your typical survival grind. It's secretly stress-testing network systems for...

Prologue: Go Wayback – dropping later this year in closed testing! This minimalist survival sim has one job: put PlayerUnknown's secret sauce Melba terrain tech through its paces. How's it work?

Feature Impact
NASA geographical data Photorealistic landscapes
Dynamic generation Infinite map variations
Real-time rendering Zero loading screens

The TGA demo had jaws on the floor – imagine scaling Alps-level mountains that form uniquely every playthrough. Prologue's "walk from A to B" premise sounds basic until you realize each journey crosses 64 sq km of never-repeated wilderness. That's some black magic coding right there πŸ’»βœ¨

⏳ Why 2040 Isn't Just Vaporware

Let's keep it πŸ’― – slapping "metaverse" on trash projects ruined the term. But Greene's 15-year timeline actually makes sense when you break it down:

  1. Prologue (2025): Proves Melba's terrain can handle massive scale

  2. Artemis Phase 1: Persistent environments with 10k+ players

  3. Phase 2: Protocol linking user-created worlds

  4. Phase 3: Full economy/social ecosystems

Dude's basically treating tech like fine wine – letting it mature naturally rather than forcing premature garbage. Smart move when you see how Web3 projects crashed and burned 🚫πŸ”₯

At the end of the day, Greene's betting everything on one principle: build it dope and they will come. But here's the real tea β˜•οΈ – when the creator who birthed battle royale says "this changes everything," you listen. Still... can any single team really deliver a true metaverse when tech giants failed spectacularly? πŸ€”