PUBG Creator's 15-Year Metaverse Quest: From Survival Games to a True 3D Internet
Brendan Greene's ambitious Artemis metaverse aims to revolutionize 3D internet with innovative survival games, surpassing Meta's failed attempts and setting a new standard for immersive digital worlds.
Brendan 'PlayerUnknown' Greene ain't playing around with New Year resolutions. While most folks promise to hit the gym, this legend who revolutionized shooters with PUBG just dropped a bombshell: he's building a proper metaverse called Artemis by 2040 π. Forget Meta's dumpster fire that burned $46B β Greene calls their attempt "IP bubbles that might talk to each other" and wants to create an actual 3D internet. But here's the kicker: he's launching two sick survival games FIRST to test the tech that'll power this digital universe. Talk about playing the long game! π
π₯ The Artemis Vision vs. Meta's Flop
Greene's throwing serious shade at Zuck's metaverse fail, and honestly? We're here for it. His Artemis protocol aims to be the anti-Meta β no cringey legless avatars or empty virtual offices. Instead, imagine a unified 3D internet where worlds interconnect seamlessly. But why 2040? Dude's being real about the tech gap:
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Requires next-gen hardware that doesn't exist yet
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Needs insane server architecture for persistent worlds
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Demands AI beyond current capabilities
"We won't half-ass this," Greene essentially told IGN. Considering Meta's Horizon Worlds peaked at 200k users while PUBG hit 3.2 million concurrent players? Yeah, we trust the BR godfather more.
πΊοΈ Survival Games as Tech Incubators
Hold up though β before Artemis, we get two lit games serving as tech demos. First up: Preface: Undiscovered World (already on Steam Early Access). This ain't your typical survival grind. It's secretly stress-testing network systems for...
Prologue: Go Wayback β dropping later this year in closed testing! This minimalist survival sim has one job: put PlayerUnknown's secret sauce Melba terrain tech through its paces. How's it work?
Feature | Impact |
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NASA geographical data | Photorealistic landscapes |
Dynamic generation | Infinite map variations |
Real-time rendering | Zero loading screens |
The TGA demo had jaws on the floor β imagine scaling Alps-level mountains that form uniquely every playthrough. Prologue's "walk from A to B" premise sounds basic until you realize each journey crosses 64 sq km of never-repeated wilderness. That's some black magic coding right there π»β¨
β³ Why 2040 Isn't Just Vaporware
Let's keep it π― β slapping "metaverse" on trash projects ruined the term. But Greene's 15-year timeline actually makes sense when you break it down:
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Prologue (2025): Proves Melba's terrain can handle massive scale
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Artemis Phase 1: Persistent environments with 10k+ players
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Phase 2: Protocol linking user-created worlds
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Phase 3: Full economy/social ecosystems
Dude's basically treating tech like fine wine β letting it mature naturally rather than forcing premature garbage. Smart move when you see how Web3 projects crashed and burned π«π₯
At the end of the day, Greene's betting everything on one principle: build it dope and they will come. But here's the real tea βοΈ β when the creator who birthed battle royale says "this changes everything," you listen. Still... can any single team really deliver a true metaverse when tech giants failed spectacularly? π€